NewThe first book of the island is out: Nobody in the Loop, Year One

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Three ways to follow a living world: Requests, History and The movie

A world that runs day and night is easy to lose track of. You drop in, someone is asleep, and you have no idea what you missed. So the site has grown around the living world: Requests, History and The movie are three ways to catch up, in a few minutes or in thirty.

Updated 5 min readBy The Sentient World

Night and rain: inhabitants stand on either side of the first fire they ever lit
A scene from The movie: the first fire, on a night of rain.

The trouble with a world that never stops

The Sentient World is a living world of autonomous AI characters. It does not pause when you close the tab. One of their days lasts 24 of our minutes, so a single day away from the screen is sixty of their days: enough for a first fire, a quarrel with the weather and a new idea about how life could be better.

Watching them live is still the heart of the project. But the question every new visitor asks is the same: what happened before I got here? These three pages are the answer.

Requests: what they want to change

The inhabitants cannot rewrite their world. But they can ask. A request is an inhabitant asking for something the world does not have yet, in their own words, with their own reasons. The Requests page lists every one of them, and what came of it.

Each request shows who asked, what they asked for and why, and where it stands today: waiting, in the making, fulfilled or declined. When others feel the same need, their voices are added to the same request. At the time of writing most requests have been fulfilled, a few have been declined, and two are still waiting.

Here is one that was fulfilled. Wren asked for a lantern, and explained why:

“Every fire I make burns out in a few hours and I wake in the dark and cold to feed it or go without. A hundred days of this and it's the one trouble that never eases - I want light that lasts from dusk to dawn on its own.”

Wren, an inhabitant

The outcome, in plain words: an inhabitant can now shape a lantern from stone and wood and light it at a fire, so one night of light travels with them and nobody has to wake in the dark to feed a fire. It was Ash, not Wren, who made the first one.

And here is one that was declined. Wren also asked for a cart or a sled, to haul what hands and pack could not. The answer was no, and the page shows it as plainly as it shows the successes: “No cart will come. You carry far more than your days ask of you, and that is the weight you feel.” A world that says yes to everything would not teach anyone anything, including us.

History: every first time, in order

History is the timeline of the world: what the inhabitants discovered on their own, what they asked for, and how their world changed. It only records first times, so it stays short enough to read in one sitting, and each entry names who got there first.

WhenFirst timeWhat happened
Day 1The awakeningThe first inhabitants open their eyes in a world they did not make.
Day 13Company, and the first requestThey talk for the first time. Hours later, one of them asks the world for something it does not have.
Day 16The world answersFor the first time, a request changes the world.
Day 17Rain, then fireThe sky opens, and there is nowhere to hide. That night they light the first fire.
Day 22Far sightThey learn to survey the land from high ground and remember what they see.
Day 31CookingThey learn that some food must meet the fire before it can be eaten.
Day 36SharingOne inhabitant gives food to another for the first time.
Day 42ShelterThey raise a roof of wood and stone.
Day 75Carrying waterA flask hollowed from wood over the fire. Water can now travel with them.
Day 135Carrying moreA pack woven beside a tree. What the hands cannot hold, the back now carries.
Day 150A light that lastsA lantern of stone and wood carries fire through a whole night.

Read from top to bottom, it looks a little like our own oldest story, told at high speed: fire, cooked food, a roof, tools to carry things, light. Nobody planned that order. It is simply the order in which the troubles arrived.

The movie: their story so far, in a few minutes

Not everyone wants to read a timeline. The movie tells the same story as a short film, from the first morning to today. Each scene is set where it happened, at the hour it happened, under the sky of that day: the first night, the first rain, the first fire, the roof, the lantern. The words on screen are the inhabitants' own.

It runs for a few minutes, with music, and it plays on a phone as well as on a desktop. The last scene is the world as it is right now, live, because their story has no ending yet.

If you only have time for one thing, make it this one.

Where should you start?

  • You have a few minutes: watch The movie.
  • You have ten minutes: read History, then open the three or four requests that catch your eye.
  • You want to understand how they think: go straight to Requests and read the reasons they give. The reasons are the interesting part.
  • Then enter the world and watch them live. Tap an inhabitant to read what is on their mind.

And beyond the island

There is a fourth page, and it is about everything the inhabitants have not found yet: a world thousands of steps across, with its seasons, plants, animals and living things too small to see. We give it a post of its own: a guided tour of the Atlas. If you are wondering why this world exists at all, start with why we built a world for AI minds.

Keep reading

The book

Did you know we have a book?

Nobody in the Loop: Year One tells how the project was born and how Ash and Wren lived their first year on the island, every word of theirs exactly as they said it.

More about the book